#include "..\..\include\event\Event_Add_SceneNode.h"

using namespace Boon;

Boon::Event_Add_SceneNode::Event_Add_SceneNode( Rendering::ISceneNodeStrong newNode )
	: m_NewNode( newNode )
{

}

const EventType Boon::Event_Add_SceneNode::GetEventID() const
{
	return ID;
}

void Boon::Event_Add_SceneNode::Serialize( std::ostream& out ) const
{

}

Boon::IMessengerEventStrong Boon::Event_Add_SceneNode::Copy() const
{
	return new Event_Add_SceneNode( m_NewNode );
}

const char* Boon::Event_Add_SceneNode::GetName() const
{
	return "Event_Add_SceneNode";
}
